![]() This game was a hodgepodge of ideas, developed around the idea of four-player cooperative action. The story instead split the focus between Chief and another Spartan, Locke, as well as a cast of six other characters, many of them known only from the novels. "Halo 3" was a remarkable achievement in gaming and still holds up as the best part of the "Master Chief Collection.Skepticism of 343 Industries’s ability to shepherd the Halo series is strongly rooted in distaste for “Halo 5,″ specifically how the game was marketed as a “Master Chief gone rogue” story and the developers did little with that. The multiplayer experience ran the gamut from hardcore modes like SWAT to the tag-based Infection, to the silliest gimmick modes you and your friends could think of using the Forge. To this day, nothing in video games has recaptured the magic of "Halo 3" Custom Games. Most importantly, there was the Forge, a mode where players could create their own modes and maps. The maps are universally incredibly detailed and balanced, and the game was supported with years of DLC - setting the standard for shooters going forward. Being the first "Halo" title on Xbox 360, it reached a huge audience of gamers who finally had easy access to Xbox Live. Add to this the inclusion of Brutes (and their hammers), four-player online co-op, and skulls that allow you to customize your experience each time around, and you have a perfectly paced campaign boasting memorable gunfights and vehicle segments like the final level's thrilling escape.īut you cannot talk about "Halo 3" without talking about multiplayer. ![]() The narrative concluded Master Chief, Cortana, and the Arbiter's arcs in the most cohesive and satisfying story in a "Halo" game to date. For starters, the "Halo 3" campaign is the best of the bunch.
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